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AI Insights · Timothy · July 2024

Top 5 Roguelike Games Performance in Central America Q2 2024

Discover the performance metrics of the top 5 Roguelike games on a unified platform in Central America for Q2 2024, covering downloads, revenue, and active users.

Top 5 Roguelike Games Performance in Central America Q2 2024

In Q2 2024, the top 5 Roguelike games on a unified platform in Central America demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance:

Hero Wars: Alliance RPG exhibited fluctuating weekly revenue, peaking at around $22.5K in mid-May and experiencing a low of $8.5K in late April. Weekly downloads showed a significant rise towards the end of the quarter, reaching approximately 20.3K in mid-June. The game maintained a strong base of weekly active users, starting at around 95.9K and ending the quarter with about 108.3K.

Saint Seiya Awakening saw a notable increase in weekly revenue in mid-June, peaking at around $19.7K. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching approximately 726. Weekly active users showed a steady trend, starting at around 10.2K and ending with about 10.3K.

Legend of Mushroom experienced a decline in weekly revenue throughout the quarter, starting at around $13.6K in early April and dropping to about $2.6K by late June. Weekly downloads also decreased significantly from approximately 42.6K in early April to around 595 by the end of the quarter. However, weekly active users remained relatively stable, hovering between 46K and 74.6K.

Top Heroes had a moderate performance in terms of weekly revenue, peaking at about $11.7K in mid-April and seeing a low of around $3.9K in late May. Weekly downloads showed a declining trend, with the highest being around 4.7K in early April and the lowest at about 990 in late June. Weekly active users remained fairly consistent, starting at around 11.8K and ending the quarter with approximately 8.4K.

Finally, RAID: Shadow Legends showed a steady increase in weekly revenue towards the end of the quarter, peaking at around $7.8K in mid-June. Weekly downloads fluctuated, with the highest being around 5.5K in mid-June. Weekly active users remained stable, starting at around 11K and ending the quarter with about 10.5K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024